Four tracks
Four compact environments, each built by hand around a different kind of driving. None is an open world. Every one supports six challenges, Quick Drift, Free Drive and Local Duel.
| Track | Lap | Road width | Level | Clipping zones | Tightest corner |
|---|---|---|---|---|---|
| Academy Yard | 307 m | 16 m | Beginner | 4 | 19 m radius |
| Harbor Circuit | 672 m | 15 m | Intermediate | 5 | 13 m radius |
| Canyon Loop | 897 m | 14 m | Intermediate | 6 | 23 m radius |
| Skyline Deck | 503 m | 12.5 m | Advanced | 5 | 11 m radius |
Academy Yard
A wide, walled skidpad with a painted oval, a donut circle and a figure-eight. Nothing to hit but your own limits.
Wide open and forgiving. The walls are a long way off and the oval is only paint, so running wide costs nothing. Standout corner: West end of the oval.
Harbor Circuit
A quayside loop between container stacks: one long straight, a heavy hairpin and a left-right flick by the cranes.
One fast section, then four corners in quick succession. Speed is easy to find on the quay and easy to carry too far into the hairpin. Standout corner: East hairpin.
Canyon Loop
Long, patient sweepers under red rock. Corners last long enough that the slide has to be held, not thrown.
Patient and fast. It punishes impatience on the throttle more than anything else. Standout corner: The long right.
Skyline Deck
A rooftop practice course forty floors up. Tight, technical, and two unfenced edges that send you back to the last gate.
Tight, technical and unforgiving. Position matters more than angle. Standout corner: East hairpin.
How tracks work in this game
Every track is a flat road with real collision barriers, a start line, eight ordered gates and a set of clipping zones. Gates only count when crossed forwards and in order, which is how the game knows a lap is a lap. The surface is flat everywhere: Canyon Loop’s cliffs and Skyline Deck’s height are scenery, and nothing here involves jumps or banking.
On the three circuits, the strip between the road edge and the wall is runoff. It has less grip and does not score. On Academy Yard the whole walled apron counts as road.
New to all of this? Start with how to drift in five steps, then read drifting lines for where to put the car.