Canyon Loop

Canyon Loop is the longest track at 897 metres: a flowing run of open corners between red rock walls. Nothing here is tight — the smallest radius is about 23 metres. Corners last long enough that the slide has to be held rather than thrown, and the reward is some of the biggest chains in the game.

The green Longbow holding a slide under red canyon walls
Captured in the game
Canyon Loop at a glance
Lap length897 m
Road width14 m
LevelIntermediate
Clipping zones6
Gates per lap8
CharacterPatient and fast. It punishes impatience on the throttle more than anything else.

Corner by corner

Positions are percentages of the lap, counted from the start line in the direction of travel.

Opening left · 21% to 25%

After a start section with two gentle kinks comes a short left. A zone sits on the left edge just before it, so begin the slide early and let the car cross the zone on the way in.

The long right · 28% to 48%

A fifth of the lap in one right-hand corner, radius about 24 metres, with zones on the inside near the start and the end. Enter with a lift rather than the handbrake to keep speed, then hold it on part throttle. This is the corner the track is named for.

The esses · 51% to 72%

A left, a right with an inside zone, a short straight and another right. The gaps between them can be bridged inside the 1.2 second grace if you keep the car slightly sideways.

South left · 74% to 79%

A medium left with a zone on its inside. Arriving from a right-hander makes this a natural transition.

Return right · 81% to 95%

A long final right of about 23 metres with an inside zone, leading onto the start straight. A clean exit here sets up the next lap’s speed.

Walls, runoff and recovery

Rock on both sides with only 3 metres of runoff. The scenery climbs steeply around the road; the road itself is flat.

Pressing R in a timed run returns the car to the last of the track’s 8 gates you passed, stationary, with the live chain cleared and scoring paused for a second and a half. In Free Drive it returns you to the nearest point on the track instead.

Common mistakes

  • Staying flat on the throttle through the long right until the car spins.
  • Starting slides too late, so the car is still drifting outward when the corner ends.
  • Using too much angle. Around 35° to 40° carries more speed and scores almost as well.

Which car

The Longbow, by design: its long wheelbase holds a steady slide for as long as the corner lasts. The Vector is provided for Canyon Crown and rewards a tidy style over an aggressive one. The numbers behind those characters are in six cars compared.

What to practice first

Lesson 5: Holding the slide. Every corner here is a sustained slide. Four seconds on the yard ring is the same skill. All eight are on the Drift Academy page, and drifting lines explains where to place the car in any corner.

The six challenges here

Canyon Loop challenges and medal thresholds
ChallengeJudged onCarBronzeSilverGold
First LightDrift scoreYour choice4,5009,00015,000
Rock FacesZones clippedMeridian235
Switchback RhythmLinked transitionsYour choice61321
The Long HoldLongest chainLongbow2,3004,7007,800
Even PaceWeakest lap scoreYour choice8001,6002,700
Canyon CrownCombined resultVector3,0006,00010,000

Thresholds were set from completed runs by the game’s reference driver: gold is what it managed, silver is 60% of that and bronze 30%. A practiced human should beat it. How each result is calculated is in drift scoring explained.