Finch
A short, upright hatch with moderate power and predictable transitions. It tells you what it is about to do.
Starter: available now
- Mass
- 1,050 kg
- Wheelbase
- 2.45 m
- Drive
- 6.4 kN
Six fictional cars. They differ in mass, wheelbase, power, throttle response and grip, and you can feel every one of those differences mid-slide. The Finch is yours immediately; the other five unlock by playing. Nothing here can be bought.
A short, upright hatch with moderate power and predictable transitions. It tells you what it is about to do.
Starter: available now
A fastback coupe whose power arrives progressively, so throttle steering feels like a dial rather than a switch.
Unlocks at 300 credits
A tiny open two-seater. It changes direction instantly and rewards tidy, precise transitions — and punishes lazy hands.
Unlocks at 900 credits
A long-nosed grand tourer. Slow to rotate, slower to snap, and wonderfully steady once it is sideways through a long corner.
Unlocks at 1,600 credits
A broad-shouldered saloon with instant torque. Too much throttle and it keeps rotating; measured inputs make it majestic.
Unlocks at 2,600 credits
A low mid-engined wedge with the most power and the least help. Faster in skilled hands, not automatically better.
Unlocks at 4,000 credits
| Car | Mass | Wheelbase | Front weight | Drive force | Throttle response | Grip F / R | Steering lock | Stability aid | Role |
|---|---|---|---|---|---|---|---|---|---|
| Finch | 1,050 kg | 2.45 m | 53% | 6.4 kN | 200 ms | 1.18 / 1.04 | 37° | 55% | Starter — available immediately |
| Meridian | 1,250 kg | 2.60 m | 52% | 8.4 kN | 280 ms | 1.16 / 1.04 | 36° | 40% | First earned alternative |
| Brisk | 900 kg | 2.25 m | 50% | 6.6 kN | 140 ms | 1.22 / 1.04 | 34° | 28% | Rewards precise transitions |
| Longbow | 1,420 kg | 2.92 m | 52% | 9.6 kN | 240 ms | 1.14 / 1.02 | 38° | 38% | Rewards commitment through long corners |
| Foundry | 1,680 kg | 2.84 m | 55% | 13.8 kN | 120 ms | 1.10 / 1.00 | 37° | 26% | Requires measured throttle |
| Vector | 1,320 kg | 2.66 m | 45% | 13.6 kN | 130 ms | 1.24 / 1.10 | 34° | 10% | Mastery option |
Cars unlock at lifetime totals of garage credits. Credits are earned by playing, are never spent, and have no monetary value.
| Source | Credits | How often |
|---|---|---|
| Academy lesson | 100 | Once per lesson |
| Challenge medal | 100 / 250 / 500 | Once per medal tier; improving pays the difference |
| Daily Run | 100 | First completion each UTC day |
| Quick Drift | Up to 30 | Per run, scaled by score |
Repeating something you have already been paid for pays nothing more, so there is no reward for grinding one event. A car assigned by a challenge or the Daily Run is lent to you even if it is locked, and all six are available in Local Duel.
Each car has four sliders with five positions each. They change real handling values, with a tradeoff in each direction. This is a setup tool, not a car builder: you adjust how a car behaves, you do not assemble one from parts.
| Slider | Toward −2 | Toward +2 |
|---|---|---|
| Rear grip | Breaks away sooner, bigger angle, easier to spin | More traction on exit, harder to start a slide |
| Front bite | Gentler turn-in, pushes wide when rushed | Sharper turn-in, quicker to rotate |
| Steering lock | Quicker rack, less angle to catch big slides | More countersteer angle, slightly slower rack |
| Power delivery | Softer and smoother, easier to hold a steady slide | More force and sharper response, easier to over-rotate |
Presets: Balanced (the designed default); Loose (slides early and wide. more angle, less margin); Planted (calmer and tidier. needs a firm initiation). Reset to default is always one press away. Tuning applies in Quick Drift, Free Drive and any-car challenges; fixed-car challenges, the Daily Run and duels use the default setup so results compare fairly. More in tuning basics.
8 colours per car. 4 are available from the start; the rest unlock at 4, 8, 14, 20 challenge medals. Paint is cosmetic only.
Learn in the Finch. Move to the Meridian when you want more power with a gentle delivery. After that it depends on the track and on you: the comparison and reasoning are in six cars compared.